Master in Transmedia Producer

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Agustin González

Agustin González

Master in Transmedia Producer

  • Modalidad de impartición
    El Master in Transmedia Producer se cursa de forma presencial.
  • Número de horas
    Tiene un tiempo de cursada de 12 meses en formato full-time.
  • Titulación oficial
    IED Istituto Europeo di Design lo hará acreedor de un título que acredite sus estudios en el máster.
  • Valoración del programa
    El Master in Transmedia Producer le entrega al alumno las herramientas y conocimientos necesarios para poder transformarse en un experto en la realización de storytelling para medios audiovisuales y nuevos canales de comunicación. Trabajos basados en un estudio previo del mercado, con un desarrollo editorial previo. Se forman en calidad de autores y productores de contenidos aplicables a películas, televisión, web, mobile y libros.
  • Dirigido a
    El máster va dirigido a directores de cine y autores de ficciones, sitios web, comics, películas y videojuegos. También a profesionales del marketing y la comunicación que quieran aprender a trabajar con storytelling para multiplataformas.
  • Empleabilidad
    Podrá trabajar como Productor de Contenidos, Transmedia Producer y encargado de las narrativas "transmedia" de empresas que trabajen en diversos canales de comunicación.

Comentarios sobre Master in Transmedia Producer - Presencial - Roma - Italia

  • Contenido
    Master in Transmedia Producer

    Start date: January
    Duration: 12 months - Full Time
    Language: Italian

    The transmedia producers are experts in active storytelling in the audio-visual and new media fields, and in multiplatform productions addressed to entertainment, communication and information.

    Job Oportunities

    As authors, they conceive, write and transform the creative ideas into editorial projects influencing different communication media at the same time.
    As producers, they are able to realize their products in formats that can be shared by different platforms (movie, TV, web, mobile, book), and to promote them on different devices (app. social network, gaming).

    As directors, they coordinate the editorial project and know the main 0mechanisms on which the movie, TV, and new media industry is based.


    The Master in Trasmedia Producer is addressed to filmmakers and authors of fictions, websites, comics, movies and videogames. The project scope is also perfect for professionals working in the marketing and communication fields who want to realize advertising campaigns and promotions based on complex creative universes addressed to the multiple audiences of the digital media. The use of the storytelling applied to the communication makes the course an important training experience even useful for the realization of program schedules and multiplatform editorial projects addressed to entertainment, communication, news and artistic and cultural promotion.

    The Master aims at allowing the students to conceive, design, produce and promote projects for the entertainment, communication, information and art fields that distribute contents and experiences through different media at the same time

    Methodology and Structure.

    The Master develops all the steps of the creative, design, production, distribution and promotional process of the transmedia work and project.

    From the creation to the promotion of the final product and to the management of the content delivery platforms, didactics deals with all the important moments of the story and of the development of the narrative and production moments through workshops, simulations, case studies and on-going tests of the results achieved.

    Moreover, in order to develop a higher awareness of the use of the different platforms, theory is integrated with video editing, web editing and game editing practical laboratories, and with the collaboration with representatives of broadcasters and production and distribution 0companies.

    The course includes practical exercises and the realization of a final project work launching a movie or a multiplatform audio-visual production.
    The course is divided into 10 training modules during which successful case studies will be analysed.

    During the same period students will have the possibility to take part in events of the sector. Moreover, the Master will host important people working at public and private broadcasters as well as majors 0of the transmedia field.

    Project and thesis.

    The final thesis will be a professional document (the so-called project reference document, i.e. an individual paper consisting in about 30 sheets) explaining the different steps followed to conceive and realize the final project work.
    This document describes the project to all the people involved in its realization.

    The project will be realized in collaboration with a company working in the field.



    Making transmedia
    - New authors, users and consumers. Cross-media or transmedia: case studies

    Developing storyworld
    - Ideas that work and why they work. Creating complex imaginary universe. World making and milking. The nuclear power of the imagery

    Transmedia Storytelling
    - Aspirational stories. Structure and frame of the transmedia story: plot, subplot, platforms. Developing characters for the “cross-media”. Active and synergic narrations.

    Experience Design
    - Exciting through transmedia: media sensing and labelling. Moving experiences. Choice excitement. Expanded Environments

    Transmedia Design
    - Shapes, spaces and curvature. Supporting system. Competitive system. Omnivorous system. Mutations and timing matters. The “special effects” of the transmedia: stop and go, domino, spin-off, doppler, mindfuck

    Designing transmediality
    - Platform Layout. Rabbit Hole and Point of Entry. Platform Action Chart. Transmedia roll out. Transmedia project workflow. Project Reference Document

    Transmedia communication for brands, companies, and institutions
    - Deodorizing and merging. Transmedia and brand stories. Gamification and Alternate reality games. Cross-cultural operations. Cultural Heritage

    Transmedia for Goods
    - Transmedia activism. Social Benefit Storytelling. Environmental and Conservation operations. Transmedia Literacy and education

    Final Project work
    - for the final project work, students will have to conceive a project, realize the materials to be used, and design a multiplatform for a transmedia franchise addressed to entertainment that has to be developed for the web, the TV, the cinema or the game field.

    • Max Giovagnoli - Coordinator
    In the United States, Max Giovagnoli was defined “one of the thirty voices that are changing the way to tell stories all over the world” (D. Davidson). Author and transmedia designer, he worked with Disney, Sony, Warner Bross as well as with European TV broadcasters (RAI, EBU). He coordinates the three-year Course in Interaction Design at Istituto Europeo di Design in Rome, and he was Italian speaker of the TEDx world Conference dedicated to Transmedia. He published Transmedia. Storytelling e Comunicazione (Transmedia. Storytelling and Communication) (2013) and Cross-media, Le nuove narrazioni (Cross-media. The new stories) (2009) both edited by Apogeo/Feltrinelli. He is author of novels and TV fictions, he writes for the magazine “Script” and he is editorial consultant for ROMICS and the Festival Cartoons on the Bay dedicated to animation and transmedia fiction.
    • Massimiliano Caldarini
    • Maria Elena Canzoni
    • Marco D’Ottavio
    • Andrea Vidoni
    • Nicoletta Iacobacci
    Acerca IED Istituto Europeo di Design 

    La sede romana del Istituto Europeo di Design, cuenta con la historia, arquitectura, multiculturalidad y con todas las características que convierten a la Capital en un terreno fértil para creatividad, sinergias y relaciones, y es reconocida a nivel mundial. Roma es centro neurálgico y punto de referencia para sectores específicos de la industria creativa: de las artes visuales a la producción artística y cultural vinculada a cine, música, teatro y performing arts (artes escénicas), de la moda, a la artesanía, a la pequeña y mediana empresa.

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